播放声音Beep和MessageBeep函数(c++)(windows)-飞外

一:BOOL WINAPI MessageBeep (_in UINT uType );

播放一个波形文件 (也就是wac格式),每个声音类型的波形声音在注册表中有一个条目 (entry ) 指定

如MB_OK

二:BOOL WINAPI BEEP (

_in DWORD dwFreq, //频率

_in DWORD dwDuration //毫秒

);

G 调:G A B C D E #F G

C 调:C D E F G A B

E 调:E #F #G A B #C #D


默认用户已经同意"); Beep(294,TIME/2 ); Beep(392,TIME*3/2); Beep(392,TIME/2 ); Beep(392,TIME*3/4); Beep(392,TIME/4 ); Beep(294,TIME/2 ); Beep(330,TIME/4 ); Beep(349,TIME/4 ); Beep(392,TIME ); Beep(392,TIME ); Sleep(TIME/2 ); Beep(494,TIME/2 ); Beep(392,TIME/2 ); Beep(440,TIME/4 ); Beep(494,TIME/4 ); Beep(587,TIME ); Beep(587,TIME ); Beep(494,TIME*3/4); Beep(494,TIME/4 ); Beep(392,TIME*3/4); Beep(494,TIME/4 ); Beep(587,TIME*3/4); Beep(494,TIME/4 ); Beep(440,TIME ); Beep(440,TIME*2 ); Beep(659,TIME ); Beep(587,TIME ); Beep(440,TIME ); Beep(494,TIME ); Beep(587,TIME/2 ); Beep(494,TIME/2 ); Sleep(TIME/2 ); Beep(587,TIME/2 ); Beep(494,TIME/2 ); Beep(440,TIME/4 ); Beep(494,TIME/4 ); Beep(392,TIME ); Beep(494,TIME ); Sleep(TIME ); Beep(294,TIME*3/4); Beep(330,TIME/4 ); Beep(392,TIME/2 ); Beep(392,TIME/2 ); Beep(494,TIME*3/4); Beep(494,TIME/4 ); Beep(587,TIME/2 ); Beep(587,TIME/2 ); Beep(440,TIME/2 ); Beep(440,TIME/4 ); Beep(440,TIME/4 ); Beep(330,TIME ); Beep(440,TIME*3/2); Beep(294,TIME/2 ); Beep(392,TIME*3/2); Beep(392,TIME/2 ); Beep(494,TIME*3/2); Beep(494,TIME/2 ); Beep(587,TIME*2 ); Beep(392,TIME*3/4); Beep(494,TIME/4 ); Beep(587,TIME/2 ); Beep(587,TIME/2 ); Beep(659,TIME ); Beep(587,TIME ); Beep(494,TIME*3/4); Beep(392,TIME/4 ); Beep(587,TIME/3 ); Beep(587,TIME/3 ); Beep(587,TIME/3 ); Beep(494,TIME/2 ); Sleep(TIME/2 ); Beep(392,TIME/2 ); Sleep(TIME/2 ); Beep(294,TIME ); Beep(392,TIME ); Beep(494,TIME*3/4); Beep(392,TIME/4 ); Beep(587,TIME/3 ); Beep(587,TIME/3 ); Beep(587,TIME/3 ); Beep(494,TIME/2 ); Sleep(TIME/2 ); Beep(392,TIME/2 ); Sleep(TIME/2 ); Beep(294,TIME ); Beep(392,TIME ); Beep(294,TIME ); Beep(392,TIME ); Beep(294,TIME ); Beep(392,TIME ); Beep(392,TIME ); return 0;